﻿/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * 
 */

using System;

namespace JetBoy
{
	public class GameEvent
	{
		public long EventTime { get; set; }

		// Base class for any external event passed to the JetBoyThread. This can
		// include user input, system events, network input, etc.
		public GameEvent ()
		{
			EventTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
		}
	}
}
